| Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Perihelion Olenard
Federal Navy Academy Gallente Federation
132
|
Posted - 2013.01.13 01:11:00 -
[1] - Quote
Hmm, I'm already getting ideas about a blaster/drone prophecy. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
133
|
Posted - 2013.01.23 19:44:00 -
[2] - Quote
TrouserDeagle wrote:Would you stop putting utility highs on ranged ships? They really have no use at all.
I'm pretty sure it doesn't have the grid or cap for a gang mod in there. Even if they gave out more PG and CPU to fit a warfare link there will be people using that for other modules. That high slot would still be empty and people will ask for more PG and CPU. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
135
|
Posted - 2013.01.24 05:16:00 -
[3] - Quote
James Amril-Kesh wrote:CCP Fozzie wrote:We eventually want links to be something you use on field As I've stated repeatedly restricting links to be on-field only is a bad idea. Fleets can't all always be on the same grid at the same time. If I'm part of a small gang chasing potential targets around the interceptors are going to need the benefit of skirmish gang links, but because they have different warp speeds there's two options here, neither of which are attractive at all: either the interceptor warps after the target alone and loses the fleet bonus, or it warps along with the boosting ship - while that ensures the interceptor will have the skirmish bonuses when they land, you're cutting the ceptor down to less than a quarter of its original warp speed and so chances are you won't be able to catch up with a target that's warped off ahead of you. There are other problems with forcing links to be on field including the fact that the only way to get the best industrial bonuses is to use a several billion isk ship that's completely immobile and defenseless for five minute blocks of time - forcing the bonuses to be on grid won't bring the ship on grid, it will simply mean that the only reason anyone will ever use the industrial core is for compression jobs. There are ways to solve the problem of invincible OGB ships - forcing all of them to be on grid is not one of the more comprehensive solutions. In that case you'll probably want your booster to be a tech 3 cruiser instead of a battlecruiser or command ship. In the future it won't boost as well but it's a more mobile boosting platform with more links. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
136
|
Posted - 2013.01.24 20:29:00 -
[4] - Quote
The brutix seems to have too much CPU and not quite enough PG. It could stand to lose a little CPU to gain at least 3% more PG. Otherwise it cannot fit 6 tech 2 ions a MWD, medium cap booster, and two tech 2 armor repairers. It certainly won't be able to fit that after the active tanking rig penalties are changed to penalize PG usage from repairers. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
136
|
Posted - 2013.01.25 15:37:00 -
[5] - Quote
Concerning the myrmidon, the choice to drop a turret and high slot and grant more droneage was a good one. It places more emphasis on the drones and gives more damage from the drone damage amplifier. Also, the choice to grant more drone bay was also a good one since it allows you to fit two fights of heavies or have one flight of heavies, one of mediums, and one of lights.
The myrmidon also seems to have just the right amount of PG and CPU. Given the nature of it's slots it should be the tankier of the two combat BCs. To that end it should have a cargo hold of 475 m3 instead of 400 m3. The brutix, given it's slot layout and powergrid, should be geared more towards plating and given a cargo hold of 400 m3 instead of 475 m3. Perhaps an alternative to the active tanking bonus on the brutix would be a tracking bonus. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
137
|
Posted - 2013.01.25 18:31:00 -
[6] - Quote
Mund Richard wrote:Moonaura wrote:Racial bonuses are called Racial bonuses for a reason :) And some are more equal in more situations than others.  Not that I'm envious of other race's bonuses (not that I ain't), but if I - and many othes - feel like mine is not good, why do both my combat ships have it... Because they are diverse enough? Well, I can fly the Prophecy at skill V just as much as the Myrm, and be less dependant on the limited (now mildly buffed) drone bay. Both use ACs anyways, so no change there as well, no need to cross-train  Did anyone plan to say anything about racial weapons?  You're making it sound like autocannons are the only weapons that go there. There's nothing stopping you from using blasters on the myrmidon or lasers on the prophecy. Just because it doesn't have a damage bonus to it doesn't mean it must have autocannons fit. I plan to use blasters on the prophecy and myrmidon. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
137
|
Posted - 2013.01.25 19:03:00 -
[7] - Quote
Goldensaver wrote: AC don't eat up cap, have lower fitting requirements, and have middling tracking. It amplifies your damage almost for free. And they have decent range.
Of course, you're right. You can use other things. AC's are just a no-brainer when you want something you can slap up in your highs, activate, and then forget, all while having no negative impact on your cap life. Also, you have selecatble damage types for when you actually ARE paying attention to your guns.
If ACs work for you I have no problem with that. Different weapons have their own advantages and disadvantages. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
139
|
Posted - 2013.01.30 19:12:00 -
[8] - Quote
I always thought of rails as a PvE weapon platform because of their downsides. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.01.31 13:51:00 -
[9] - Quote
Fallen Angel III wrote:GJ dickslamming the BCs, Frigate changes where awesome, Crusier changes where good, Battlecruiser changes are bad, I see a pattern? Battleship changes ******* terrible? Battlecruiser changes are bad
In a previous Developer blog it was said that battleships won't get very many changes. The biggest change will probably be the conversion of the typhoon to a missile boat. Everything else will probably be HP, PG/CPU, and mineral cost adjustments. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.01.31 15:07:00 -
[10] - Quote
Wivabel wrote: Highs 6x Heavy Neutron Blaster II 1x Small EMP Smartbomb II Medium power 1x Small Capacitor Booster II 1x Stasis Webifier II 1x Faint Epsilon Warp Scrambler I 1x Experimental 10MN Microwarpdrive I Low power 1x Damage Control II 1x Energized Adaptive Nano Membrane II 1x Medium Armor Repairer II 1x Medium Ancillary Armor Repairer 1x Magnetic Field Stabilizer II 1x Reactive Armor Hardener Rig Slot 1x Medium Ancillary Current Router I 1x Medium Nanobot Accelerator I 1x Medium Auxiliary Nano Pump I Charges 946x Null M 558x Void M 17x Navy Cap Booster 400 1,000x Caldari Navy Antimatter Charge M Drones 5x Hammerhead II These numbers are with my skills so results may very slightly.
EHP ~30000 with about a 700 DPS tank maybe more maybe less I would need to do more math. The test server is not calculating the aar correctly.
Speed ~1190 M/s ~1650m/s overheated
DPS Void 772/CN Anti 708/null 596 (155 from Hammerheads)
IMO not to bad ...
Your capacitor certainly won't last long with that fit, especially if you overload one or two repairers. I'd only use a downgraded single cap booster if it were a plated fit. There's a lot I don't like about that fit, but if you want to fly it go ahead. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.02.01 02:56:00 -
[11] - Quote
Honestly, I don't think medium neutrons should be considered standard equipment for tech 1 BCs and cruisers unless gank fit. Tech 2 ships should be able to fit them and some tank. You pay enough for them. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.02.01 18:55:00 -
[12] - Quote
Nomistrav wrote:This looks more like a nerf to the Gallente Battlecruisers than anything else.. Increased sig radius, reduced turret slot on the Myrmidon - Brutix is getting less EHP.
You know the myrmidon got more drone bandwidth, right? If anything the damage increased since the drone damage amplifier will be more effective on this ship. Most BCs got their HP reduced a little as well, not just the brutix. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.02.01 23:21:00 -
[13] - Quote
Nikuno wrote:...
1. I agree, but I think it needs the ASB changing/nerfing rather than armour tanking being buffed beyond the AAR proposal
... No, armor does need a boost after the damage increases over the past 3-4 years. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.02.02 00:16:00 -
[14] - Quote
Drop the guns down to electrons on the myrmidon and you have plenty of PG for tank. Its strength is in its drones, not guns. That's why the myrmidon should be the tankier of the two BCs and why I'd rather buffer the brutix. It requires less PG on a buffer fit since you can downgrade the cap booster or eliminate it altogether. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.02.02 00:46:00 -
[15] - Quote
Actually, I'm a fan of kil2's buffer fit + single rep. It could easily be adapted to the brutix with an undersized cap booster. I fought an XL-ASB blaster ferox with it on the test server before the AAR was seeded and was an extremely close fight. If I had battlecruisers V or the medium AAR I would have won.
I also put together the new prophecy with electrons, a small nos, buffer fit + rep. Haven't tested it in combat yet, but it looks interesting. It's also more visually attractive than I thought. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.02.02 03:26:00 -
[16] - Quote
I tried the prophecy out in some combat on the test server and it seems to do decent in tackling big things others wouldn't want to get close to. It doesn't have the DPS of the rest, but it sure survives a lot longer. I don't have a problem fitting what I want to it, either.
I could have a lot of fun in this ship. I have always preferred tanking ships more heavily than fitting for more gank instead. Even with 5 out of 7 lows dedicated to buffer I was able to get over 85k EHP on the lowest resist, explosive. That's assuming the reactive armor hardener stays at 15% all.
I'll still fly the myrmidon, but I may like the prophecy more. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.02.05 12:58:00 -
[17] - Quote
I'm Down wrote:Yxilan wrote:Kinda funny how CCP Fozzie ignored all the worries about the conflicting bonuses or the powergrid shortage, but was quick to assure us that Certificates will be taken care of right away.
If this is CCP's idea of approaching ship balance i wish you the best of luck and won't bother with this forum since most of the input is simply swept aside.
Fly safe! The devs flat out said a while back they won't listen to most player criticism b/c we clearly don't now what we are doing and just want to moan. They forgot about the fact that they clearly don't know what they're doing and that they have a 6 year recent track record to prove most of that. A lot of players ask for unreasonable things, and some things are flat out silly. Just like the request someone made that the cyclone should get 7 launchers. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
141
|
Posted - 2013.02.08 04:36:00 -
[18] - Quote
The myrmidon should retain that tank bonus since it tanks the best of the three gallente BCs. That's because it has the extra mid to fit another medium cap booster in. The brutix is the one that is mediocre and should have that tanking bonus changed to something else. The 475m3 cargo hold should go to the myrmidon to hold the cap boosters and the 400m3 cargo hold should go to the brutix. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
143
|
Posted - 2013.02.08 14:52:00 -
[19] - Quote
Jonas Sukarala wrote: In relation to the myrmidon with its current bonus it surely limits its optimal fighting style to the same as the brutix blasters and active reps whereas if you look at the vexor it can quite happily use either armour buffer/active or shield buffer/ASB with either blasters or rails.
What stops you from shield tanking the brutix or myrmidon? People already do that. There's nothing stopping you from putting rails and sentry drones on a myrmidon or rails on a brutix, either. They're useful in missions or other PvE. For PvP, the talos would be a better choice over a rail brutix or myrmidon in most cases to snipe with. I wear my sunglasses at night. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
144
|
Posted - 2013.02.12 14:55:00 -
[20] - Quote
Frankly, one shouldn't be flying a ship in PvP or PvE if their skill in that ship is below level 4. It doesn't take long to get. I wear my sunglasses at night. |
| |
|